With the recent release of immersive virtual reality head mounted displays like the Oculus Rift, HTC Vive, and Google Cardboard, we are witnessing a surge of both popularity and interest in virtual and augmented reality applications. The higher education community is well positioned as a leader in applying emerging technologies to improve learning outcomes. In this session we will explore how institutions are already using VR and AR platforms in the real world, and how these new applications are poised to decrease the cost of higher education while increasing our effectiveness in accomplishing our academic missions.
- Learn about the virtual and augmented reality platforms that are currently available, as well as upcoming platforms on the horizon
- Learn how schools and universities are using virtual and augmented reality platforms in real world applications, from virtual field trips to new pedagogies
- Learn about the implications of these new technologies on the business operations of universities, including the potential for cost reductions
- Campus IT / Instructional Technology